Build a cast.
Tell their story.
Make characters that stay themselves on every page — same face, same raincoat, any angle — then put them into books, comics and games you can actually finish.
Three steps from “what if” to a book on the shelf.
- “A small, brave kid in a yellow raincoat”1
Dream up your cast
Describe a character or start from a drawing. Give them a name and a style, and they're yours to keep.
- 2
Dress them, mix them
Put the hat on the hero. Put the logo on the shirt. Everything you make can go into the next thing.
- Chapter one
In which it rains.Splash.3Put them on the page
Lay out pages, add words, and finish a book you can print — or a comic, or a set of sprites.
The same Pip on page one and page forty.
Anyone can make one good picture. Keeping a character the same across a whole book is the hard part — and it's the whole point here. Spin them round and see every side.
Twelve views of one character — on the Creator plan.
Make a logo. Put it on a shirt. Put the shirt on Pip. Put Pip on page four.
Nothing you make is a dead end. Every picture remembers what it was made from, and can be the start of the next one.
- A logoYou made it
- A shirtMade from the logo
- Pip, dressedMade from the shirt + Pip
- Pip got the shirt.Page fourPip, on the page
For anyone with a character in their head.
- Maya and the MoonParents & grandparents
A bedtime book starring the one who's listening.
Make your kid the hero, their dog the sidekick, and print it in time for Friday.
- Comic & story makers
Your hero looks like your hero in panel 400.
Webtoons, comics and zines where the cast never drifts, whatever the scene.
- Game makers
Characters that turn all the way round.
Twelve angles from one character. Sprites, portraits and props that match.
- “Make her braver”Classrooms & curious minds
Learn AI by directing it.
Say what you want, see it change, try again. Plain words, safe defaults, no jargon.
Who's first in your cast?
Describe them in a sentence. You'll meet them in about ten seconds.